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System Map — how a practice turn works
One parent candidate per turn, no judges: behavior comes from the skills, the case card, and
the coach. Click a box for the logic behind it; click a cyan skill pill to read the actual
SKILL.md file it loads.
case data
you (human)
AI agent
instructor controls
data / turn flow
the loop (next turn)
reflection path
skill file click to read
The Guide's conversation arc → where each case scripts it
1 Set up case moment: Opening
2 Assess understanding case moment: Check understanding
3 Share prognosis case moment: Headline
4 Explore key topics Emotion response · hopes/worries · (late: Recommendation)
5 Close practiced live — no scripted branch in the maps
THE CASE
DATA · ONE OF THE 8 BRANCHING CASES
Case file
description · clinician_brief · parent_card
error/reward signals · values · branching map
brief + card → coach
parent_card → parent
EVERY TURN · THE LOOP
1
AI AGENT · BEFORE YOUR TURN
Coach hint
knows this case's map · hints the skillful move
gate: coach_hint
coaching-rules
learner-pitfalls
private hint
2
HUMAN · THE ONLY NON-AI PARTICIPANT
You speak
as the clinician; your words drive the system
assessed
reacted to
3
AI AGENT · ON EACH OF YOUR TURNS
Live supervisor
rates your skills · flags pitfalls · a better line
gates: turn_feedback · pitfall_flags
sic-supervisor (LIVE mode)
learner-pitfalls
4
AI AGENT · REPLIES · 1 CANDIDATE, NO JUDGES
Parent actor
rewards skill, resists pitfalls, per the case card
parent-acting
emotional-patterns
escalation-logic
pitfall-response
case card
parent's reply → next turn
IF 3 PITFALLS IN A ROW
WHEN THE SESSION ENDS
pitfall streak = 3
PAUSE · REFLECTION TIME-OUT
Reflection gate
session pauses · you write a short reflection
the reflection supervisor responds · then resume
gate: timeout_reflection
resume
session ends
AI AGENT · ONCE, AT THE END
Session debrief
whole-arc assessment · domains · entrustment
best-two / improve-two · practice plan
gate: debrief
sic-supervisor (retrospective)
INSTRUCTOR CONTROLS
TOGGLES · RE-READ EVERY TURN
Feedback gates
coach_hint · turn_feedback · pitfall_flags · debrief
timeout_reflection · parent_state · parent_coaching
Skills inventory — click a skill to read its SKILL.md
Skill file Loaded by What it owns
parent-acting Parent Voice: style limits, role boundaries, transcript grounding, output format
emotional-patterns Parent How emotion sounds: the 6 expression patterns
escalation-logic Parent When state moves: Baseline→…→Disengaged, pacing, the relentless-pitfall ratchet
pitfall-response Parent What each clinician move deserves: resist/reward, case-card signal usage
learner-pitfalls Coach · Supervisor THE pitfall taxonomy — single source of truth for slugs and signatures
coaching-rules Coach Qualitative hints only: moment, goal, tip, sayable phrase; never scores
sic-supervisor Live supervisor · Debrief Assessment: per-skill ratings live; unified rubric + entrustment retrospectively
sic-framework AI clinician (staff sims) The SIC Guide arc for generated clinicians — unused when a human practices
Skill files require being logged in (any role) — they are training material, not a public page.
Click any box or skill pill
Boxes explain the component: agent, skills, inputs, outputs, gate, and the logic behind it. Cyan pills open the actual SKILL.md file.