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System Map — how a practice turn works

One parent candidate per turn, no judges: behavior comes from the skills, the case card, and the coach. Click a box for the logic behind it; click a cyan skill pill to read the actual SKILL.md file it loads.

case data you (human) AI agent instructor controls data / turn flow the loop (next turn) reflection path skill file click to read
The Guide's conversation arc → where each case scripts it
1
Set upcase moment: Opening
2
Assess understandingcase moment: Check understanding
3
Share prognosiscase moment: Headline
4
Explore key topicsEmotion response · hopes/worries · (late: Recommendation)
5
Closepracticed live — no scripted branch in the maps
THE CASE DATA · ONE OF THE 8 BRANCHING CASES Case file description · clinician_brief · parent_card error/reward signals · values · branching map brief + card → coach parent_card → parent EVERY TURN · THE LOOP 1 AI AGENT · BEFORE YOUR TURN Coach hint knows this case's map · hints the skillful move gate: coach_hint coaching-rules learner-pitfalls private hint 2 HUMAN · THE ONLY NON-AI PARTICIPANT You speak as the clinician; your words drive the system assessed reacted to 3 AI AGENT · ON EACH OF YOUR TURNS Live supervisor rates your skills · flags pitfalls · a better line gates: turn_feedback · pitfall_flags sic-supervisor (LIVE mode) learner-pitfalls 4 AI AGENT · REPLIES · 1 CANDIDATE, NO JUDGES Parent actor rewards skill, resists pitfalls, per the case card parent-acting emotional-patterns escalation-logic pitfall-response case card parent's reply → next turn IF 3 PITFALLS IN A ROW WHEN THE SESSION ENDS pitfall streak = 3 PAUSE · REFLECTION TIME-OUT Reflection gate session pauses · you write a short reflection the reflection supervisor responds · then resume gate: timeout_reflection resume session ends AI AGENT · ONCE, AT THE END Session debrief whole-arc assessment · domains · entrustment best-two / improve-two · practice plan gate: debrief sic-supervisor (retrospective) INSTRUCTOR CONTROLS TOGGLES · RE-READ EVERY TURN Feedback gates coach_hint · turn_feedback · pitfall_flags · debrief timeout_reflection · parent_state · parent_coaching
Skills inventory — click a skill to read its SKILL.md
Skill fileLoaded byWhat it owns
parent-actingParentVoice: style limits, role boundaries, transcript grounding, output format
emotional-patternsParentHow emotion sounds: the 6 expression patterns
escalation-logicParentWhen state moves: Baseline→…→Disengaged, pacing, the relentless-pitfall ratchet
pitfall-responseParentWhat each clinician move deserves: resist/reward, case-card signal usage
learner-pitfallsCoach · SupervisorTHE pitfall taxonomy — single source of truth for slugs and signatures
coaching-rulesCoachQualitative hints only: moment, goal, tip, sayable phrase; never scores
sic-supervisorLive supervisor · DebriefAssessment: per-skill ratings live; unified rubric + entrustment retrospectively
sic-frameworkAI clinician (staff sims)The SIC Guide arc for generated clinicians — unused when a human practices

Skill files require being logged in (any role) — they are training material, not a public page.

Click any box or skill pill

Boxes explain the component: agent, skills, inputs, outputs, gate, and the logic behind it. Cyan pills open the actual SKILL.md file.